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Description

Moria is a classic turn-based roguelike game that played a significant role in defining the genre. Developed in the early 1980s, it draws heavy inspiration from Rogue, the game that gave the genre its name, but introduces several unique features that set it apart. One of its most notable innovations is the inclusion of a town where players can explore, equip themselves, and prepare before venturing into the dangerous dungeons. This addition adds a layer of strategy and immersion that was relatively novel at the time. Key Features: Turn-Based Gameplay: Like Rogue, Moria is a turn-based game, meaning that the game only progresses when the player takes an action. This allows for careful planning and strategic decision-making, especially in the heat of battle or when navigating treacherous dungeons. Textmode Graphics: The game uses ASCII characters to represent the world, monsters, and items. While this may seem primitive by modern standards, it was a common approach for early roguelikes and adds to the game’s retro charm. Town Exploration: One of Moria’s standout features is the inclusion of a town where players can start their adventure. In the town, players can buy equipment, sell loot, and gather information before descending into the dungeons. This adds a layer of preparation and strategy not found in many other early roguelikes. Procedurally Generated Dungeons: The dungeons in Moria are procedurally generated, meaning that no two playthroughs are exactly the same. This ensures high replayability and keeps the game fresh and challenging. Permadeath: True to the roguelike genre, Moria features permadeath. If your character dies, you must start over from the beginning, adding a sense of tension and consequence to every decision. Deep Character Customization: Players can choose from different character classes and races, each with unique abilities and stats. This allows for varied playstyles and encourages experimentation.

Latest Update

6/3/2024